HtF Hogtie-Addon 2 ReadMe

Although I am pretty sure no-one is going to actually read this I'll still provide a bit of information here … just in case someone does …

1 – Supported Figures

Well, that's actually easy – the rope-harness add-on has been made for Victoria 4 and it will only fit her without a lot of editing on your part. :)

2 – Load Order

The prop will appear where a V4 without any body movements will be when you apply the pose for the add-on. Since that pose includes the arm parts you can just:

set a V4 figure to default pose (with 0 in body movement/rotation)
apply the harness part and parent it to V4
use the hogtie 2 pose on V4
load the hogtie 2 add-on
parent the add-on 2 to V4

You can now move and rotate your hogtied V4 and harness and add-on should follow.

3 – Posing

The pose for V4 includes the arm positions as well so you don't have to apply the partial pose for the harness first. The pose will position arms and legs so that you can then load the add-on and parent it to V4.

For this to work properly make sure your V4 does not have any body movement, rotation or scale alteration set.

4 – Posing Limitations

Since this prop is made for a far less restrictive pose than the first add-on you actually move your V4 quite a bit and use the adjustment morphs to reconnect the hogtie rope to the hogtie-connector on the harness part.

5 – Poke-Through

Unlike the harness part there's no intended poke-trough on a nude V4 figure.

6 – Usage With Clothes

The add-on has been designed to fit a nude V4. If you put clothes on her they will obscure parts of the ropes. You can deal with that in a couple of ways:

You can use your best friend, the Morph Tool, to push the clothing behind the ropes – again super nice for creating those realistic looking bulges (hide V4 body parts should they become visible and in case you cannot hide them … push them back as well).

With clothes that have an inside to avoid back-face culling you'll get artifacts as you'll push the outer fabric in and at the same time the inner fabric out (also happens with back-folding faces like you'll find in seams and such). Using the smooth option of the Morph Tool will clear most of those to a point where you can easily fix the remaining issues in post processing (clone stamp tool or blur in your image editor).

With a tight fitting piece of clothing you can also use the scale and move functions Poser offers to fix poke-through issues but I prefer the Morph Tool approach because of the realistic bulges you can get with it (and it's also quite fast – I need about 3 minutes for a piece of clothing with the Morph Tool).

The fastest option is, of course, to just cheat blatantly and render two images. One with the clothing visible and one without the clothing. Then use your image editor (Gimp can be used for that if you don't have one yet) and place the two rendered images into one picture, alpha blend the one with the visible rope and then overlay the clothed image with just the parts of the other image where the rope should be visible. Done in a few seconds … unless your renders take ages, that is. :)

7 – Morph Tool Tip

If you're not familiar with Poser's Morph Tool here's a little gotcha that got me in the beginning. You'll get best results when you do not actually push the visible parts of the “flesh” or “clothing” behind the harness but when you use it positioned at the middle of where the ropes are. When you do that, however, you'll select the rope instead … so … select the part you want to push (or click on it with the Morph Tool active) and then hold the SHIFT key – this locks the target and you can now run it over the ropes without selecting them. :)

8 – Morphs

Since this prop puts poor V4 in a far less restrictive pose there's room for some movement – to compensate for that I have added 3 morphs to allow you to reconnect the hogtie rope to the connector on the harness part and also one more morph for a bit of added realism.

Up/Down – moves the connector part up and down and has very little effect on the foot side
Length – Lengthens or shortens the rope (foot part more or less unaffected)
Left/Right – moves the connector part left and right to allow V4 chest or abdomen rotations
BendMiddle – realism morph for when you bend V4 back and need the knot part to move down or up a bit. This morph will NOT shorten the rope so in order to get a realistic effect you'll need to shorten the rope with the Length morph.

Since this is a freebie I did not provide morphs. Unlike with the harness the “copy morphs from” If you need other morphs (especially V4 full body morphs that affect muscle size) try using the “Copy Morphs from” feature that some Poser versions offer first.

If this does not produce decent results just use Blender instead. Make sure you export all affected items as individual objects without world transformation, import into Blender with the “Keep vertex order” option activated and use the super efficient and easy to use lattice operator to adjust the object and create your morphs this way.

9 – Bugs

None that I am aware of – no UV mapping issues on this one (I hope …)

So … have fun and enjoy add-on 2. :)
