{

version
	{
	number 4.01
	}
	//      Generated by :
	// "Poser Format Exporter"
	//   A DAZ|Studio script
	//      www.daz3d.com
	//
	// Sunday, October 1, 2006 5:20 am

actor BODY
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		propagatingScale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		propagatingScaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		propagatingScaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		propagatingScaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Frame
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 -0.0574
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0.4737
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 -0.0082
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Barrel
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor BarrelSpring
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Block
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor CockingHandle
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor ForeGrip
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 22.0000
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0.0148
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Trigger
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Safety
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Sight
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor SightMinusEye
	{
	channels
		{
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Magazine
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor AmmoRotate
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Ammo1
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Ammo2
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 3.0000
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Ammo3
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 6.0000
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Ammo4
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 9.0000
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Ammo5
	{
	channels
		{
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 12.0000
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}

actor Follower
	{
	channels
		{
		rotateZ zrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateY yrot
			{
			keys
				{
				k 0 0
				}
			}
		rotateX xrot
			{
			keys
				{
				k 0 0
				}
			}
		translateX xtran
			{
			keys
				{
				k 0 0
				}
			}
		translateY ytran
			{
			keys
				{
				k 0 0
				}
			}
		translateZ ztran
			{
			keys
				{
				k 0 0
				}
			}
		scale scale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleX xscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleY yscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		scaleZ zscale
			{
			keys
				{
				k 0 1.0000
				}
			}
		}
	}
}
